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Keybinding API
Kambrik lets us easily register new keybinds, with several options available to us.
Keyboard Keybinds
kotlin
val eraseKeybind = Kambrik.Input.registerKeyboardBinding(
GLFW.GLFW_KEY_BACKSPACE,
keyTranslation = "mod.key.erase",
keyCategory = "My Mod"
) {
onDown { /* ... */ }
onUp { /* ... */ }
}
Mouse Keybinds
kotlin
val mouseKeybind = Kambrik.Input.registerMouseBinding(
GLFW.GLFW_MOUSE_BUTTON_1,
keyTranslation = "mod.key.dothing",
keyCategory = "My Mod"
) {
onDown { /* ... */ }
onUp { /* ... */ }
}
Other Considerations
Both keybind registrations take an extra option boolean, realTime: Boolean = false
. By default, all Kambrik keybinds are processed per tick. In practice, this is fine for most cases and should be left at it's default value whenever possible. In certain circumstances, you may need frame perfect keybind input, with which you can set realTime
to true
. This will cause the keybind to check for updates each frame, instead of each tick.