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File Structure

Customizing bounty objectives in Bountiful can be done in two different ways:

  • Data Packs
  • Configs

It is recommended that you read up on both methods, because knowing how one system works will aid you with the other.

Data Packs

You can create your own data pack using instructions from the Minecraft wiki. You should come to an understanding that data packs override data from the vanilla game, and from other mods. In this case, you want to create a data pack that overrides Bountiful's data files, which can be found right here.

To aid in the creation of Data Packs, you may want to use a mod such as Open Loader that allows global data pack loading across all worlds.

Config Pack

A "config pack", as I call it, is nearly identical to a data pack, except the folder structure exists inside of the config folder. In the config folder, you will find two subfolders:

  • bounty_decrees
  • bounty_pools

Just like with data packs, you can create Pools and Decrees, and add them here. However, unlike data packs, you do not need to create a subfolder for each mod you are adding compatibility for, since we are modifying the pool and decree data after it has already been loaded.


            - farmer_objs.json
            - new_pool.json

By default, adding a new file will add all of the file's elements into the game data. If you instead wish to replace the datapack/game data with your config data, you can add "replace": true to the top of your file's json object.

Removing Content

If you want to remove certain decrees and pools from the game, Bountiful's config allows you to specify certain datapack/game data files which you would like to exclude from loading. For example:

  • bounty_pools/bountiful/* will exclude all Bountiful pools from loading
  • bounty_pools/* will exclude all pools from loading
  • bounty_* or just * would exclude all pools and decrees from loading

There is currently no way of removing specific entries from a given pool.

Localizing Content

Some content (namely, decrees or objectives/rewards with custom translation keys) may require you to contribute a localization to the game. This can be done via a resource pack. If you'd like a more simple approach, then something such as Open Loader (mentioned above) will also work wonderfully.